Runar App is a mobile app that allows users to the atmosphere of Scandinavian culture, knowledge of the inner and outer world through fortune-telling on runes. And getting to know the sagas and meanings of the runes. Additionally, Runar app generates runic patterns based on user-picked runes and creates background wallpapers for devices.
Overview
The app was created by my idea to improve the effectiveness of my mentees' education in UX & Product Design. We started as a product team of 3 people, and the project team has grown to the full cycle team with BA, BI, Developers and QA.
What I have to work with:
App idea
Creation of the product team of trainees
App design concept creation
Product team direction
Full cycle of product design driving
Role & Duration
My Role: Visionary, Product Owner, Design Mentor, Product Director
Team: Product Manager, UI/UX Designer, Business Analyst, Android Developers, iOS Developers, Backend Developers, Dev Team Lead, Business Intelligence
Dates range: October 2020 – current time.
Project Challenges
Design team mentoring – as far as my Runar project team is created of trainees, it took a huge amount of my energy driving people to achieve project goals and start to work on the appropriate quality level. This way, I created the concept myself and then conducted a row of workshops for the designers to align my vision and approach with them.
Product features creation – I'm the key person on the project and combine 4 roles here. And the challenge was to involve the team in the process of features improvement without my deep involvement through responsibilities area description and product mindset alignment in the team.
Unique content creation – delivering value for our users, Runar App should have unique content to be different from a huge amount of analogs. For the first step our team worked collaboratively on the writing of a Runes description, formulas and additional information. This practice was not efficient, and my decision was to order copywriting of the content. That was the challenge for the entire team to make a non-profile job and work with a huge amount of content.
My role in each phase
Discover
Product Team direction on the Discovery stage
Interview with the team as a visionary and business stakeholder
Establishing the requirements for the process and documentation
Research of competitors, community and Target Audience interviewing
Define
Product Team direction on the Definition stage
Name of the app
Mind maps
User flows
Wireframing
UI structure, information and controls hierarchy
Visual concept & logo
Develop
Product Team direction on the Development stage
Design team mentorship
Design solutions generating
Delivery & Validate
Product Team direction on the Delivery stage
Development team support control
Highlights
Competitors analysis
TBD
Mind maps
TBD
Wireframes + Click Model
TBD
Logo & Visual Concept
TBD
Features List Definition & MVP
TBD
Product Implementation Support
TBD
Unique Content Creation
TBD
1
TBD
Challenges
The project presented a significant scope of work and dependencies which were hard to prioritise and required a deep system approach
A limited time availability of 40 hours per month
Different feature scopes for web and mobile platforms made delivering a design consistent on all platforms the harder option
Solution
Thanks to insights achieved from user research sessions, I was able to make clear suggestions for the first design iteration and had time to work on more iterations of app improvements with the team, which were tested.
The outcome:
70% decreased users' mistakes by user testing results: the menu with improved structure, naming system and information hierarchy became more intuitive
Dramatic reduction of clicks and menu levels required for different user roles to achieve their primary goals
An upskilled internal team, who learned and practiced card sorting user research & data driven design approach
Delivery of a comprehensive workshop for the design team on a data driven approach to UX solution